[EVE Devblog] Industry Changes

Skull

Thou Shalt Not Pass
http://community.eveonline.com/news/dev-blogs/building-better-worlds/

Some quotes:
Well it’s simple, at the moment, to use a blueprint at a station or starbase, you need to install it into a particular slot type. Usually, stations come with a limited amount of those, so once they are all filled up you have to wait quite a bit.

This creates some bottleneck gameplay, encouraging players to move around, use Starbases or just wait. We aren’t very satisfied with that, especially when we couple it with the ridiculously low NPC prices for installing jobs (that haven’t been changed since 2003).

So, what we are doing is removing slots altogether and replacing them with a cost scaling system.So now, if you all want to congregate in the same solar system to build things, you can, but the ISK cost required to install the jobs will increase dramatically, removing any hope of profit margin in the first place.
  • Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course).

I, for one, look forward to these changes. Who knows, we could see a revival of RMLAN? :sun:
 
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