Castiana
Soon™
Fixes, Changes and Improvements
Critical
Critical
- Fixed a crash that was being caused when new icons were generated in systems with a secondary sun (i.e. some wormhole systems).
- Updated the capital ship collision mechanic to lessen bumping issues currently being experienced by some players.
- Fixed a typo in the description of the Loki.
- Tech 3 subsystem bonuses will no longer have a stacking penalty.
- Tech 3 ships with very low hit points will no longer show show negative hit points when viewed in the repair station panel.
- Updated the shaders being used for warp disruption bubbles.
- Slowed down the rate of fire on Sisters Probe launchers to 1.5s. It was potentially causing server-side issues due to its speed.
- Combat and Deep Space probes now have new icons to aid in differentiating between them. Additionally, their descriptions have been updated to better indicate what they are for.
- Fixed a typo in the name of the "Emergent Neurovisual Interface Blueprint." It was previously listed as "Emergent Neuroptical Interface Blueprint."
- Tech 3 subsystem volumes have been updated to 40m3.
- Warp disrupt probes now display the correct launcher group in the Show Info window.
- Deep Space Scanner Probe I and its variations have had their strength reduced.
- Modified the inertial stabilizer attributes to show the correct multiplier value. It was showing a multiplier of -20% instead of 0.8.
- Fixed an exception being thrown when looking at rigs while in a ship with no rig slots.
- Going through a jump bridge or using a cynosural field will no longer cause ammunition that is being reloaded from being lost.
- Scan probes of all types will now correctly list their variations.
- Drones with sufficient range will now be able to engage control towers.
- The firing effect for Bouncer I and Bouncer II is now correctly located on the model.
- Having the drone models option unchecked in Escape > Display & Graphics > Effects > Drone Models will no longer cause exceptions to be thrown when drones are ordered to attack.
- Fixed the zoom option when looking at sentry drone models. They can now be seen in all their glory, assuming you aren't making use of the feature in the previous entry...
- When training learning skills via the skill queue, the trained skill bonus was not taken into account on the "remaining time" display. This has now been fixed.
- You can now drag skills from the certificate planner directly to the skill queue.
- You can now add skills to the training queue that will complete after the 24-hour limit. This change means that skills can be queued up to 23 hours and 59 minutes, with the final skill added bringing the queue to the maximum limit.
- You can now always add a skill to the queue via right-clicking it. Previously, it was not possible to do this while the queue was open.
- The skill currently in training will now be highlighted.
- A missing error message has been added to the skill queue system.
- The training queue will now correctly display a color for partially trained skills.
- Tech 3 subsystem skills will now display a proper description.
- Corrected an error message when trying to add too many skills to the training queue.
- A notification message has been added when skills are added to the training queue.
- Changed the name of the Astrometric Triangulation skill to Astrometric Rangefinding to better fit the skill's new role.
- Updated the shaders being used for force fields.
- Fixed an error in the anchoring animation of ship assembly arrays.
- Changed the sentry type in one of the new player missions as the one used was doing too much damage.
- Removed a spider drone from one of the new player missions. Its presence was making the mission too difficult for new players.
- Fixed a typo on page six of the tutorial "Crash Course."
- Page six of the salvaging tutorial has now been re-written and will provide more clear and concise information.
- Fixed an error in the tutorial system where the back button was functioning incorrectly.
- Changed the tutorial window to allow for the correct display when goodies are being given out.
- The old scanning tutorial was still available. It has been removed as it is outdated.
- Corrected a button reference in the fitting screen tutorial.
- The tutorial window will no longer disappear off-screen when using a low resolution display.
- The background music will now correctly fade out when the racial introduction videos are playing.
- Fixed a typo on page one of the "Armor Tanking" tutorial
- Completing the tutorial "Crash Course" while in wormhole space will no longer cause an exception and a blank career funnel window to be opened. Instead you will be informed that you cannot access the career funnel while in wormhole space.
- Certain rogue drones were being listed as having a bounty of 0.0. This has been removed.
- Some sleeper structures were listed as having a bounty of 0.0. This has been removed.
- The description of one "Lieutenant Onuoto TS-08B" stated he was flying a Succubus-class cruiser. This has been corrected to frigate class.
- Some tutorial NPC's were not generating wrecks when destroyed. This has been corrected and wrecks will now drop as intended.
- Fixed an exception being thrown when removing an offered mission from the journal. This, however, has no effect on the actual rejection of the mission.
- Fixed some grammar in the mission "Humble Beginnings" so that it is somewhat less suggestive. In addition, the mission objectives have been added to the mission briefing.
- Fixed the triggers in a couple of missions that were too slow. Some missions were unable to be completed under certain circumstances.
- Declining a mission will no longer automatically result in an offer of a new mission.
- Removed a confusing beacon in the mission "Rancorous Researcher (3 of 5)."
- In "Vitoc Vector - A terrible thing (4 of 4)," the mission critical can was not reachable due to the positioning of structures around it. These have been moved and the mission can now be completed.
- Fixed an issue causing the dock command to fail when issued from mission bookmarks when the map was open.
- Some missions were being incorrectly placed in an accepted state, rather than offered state. This has been fixed.
- The mission "Hungry For Entertainment" can now be completed.
- The expiry time is now correctly updated when accepting a mission.
- When declining a mission from a research agent the warning message will now correctly warn you of the possible consequences.
- Reorganized the mission details page so that it does not look like the loyalty points are a bonus reward.
- An Amarrian commander was misnamed in a mission briefing. This has been corrected.
- Some rogue drones had incorrect names. These have been corrected.
- Fixed a typo in one of the mission briefings.
- Fixed a couple of typos in a post-mission agent conversation.
- When talking to a new epic arc agent the mission description was not displaying correctly. This has been fixed.
- In the last mission of the epic mission arc for the Caldari, the completed mission text was not being sent to the journal properly. This has been fixed. Additionally, the agent now correctly thanks you for helping the Caldari State.
- Modified the mission "Goading the Leader" as it was not possible to complete the stated objectives.
- Fixed a typo in the description for the Minmatar mission "Dal Segno Al Fine."
- The journal text for the epic arc mission "The Caldari Commander" no longer references Minmatar instead of Caldari
- The mission "Recovery" has had a trigger fixed that could cause the mission to remain in an incomplete state.
- Fixed an incorrect gender reference in the mission "It's Not Over Yet."
- Fixed an issue in "Dal Segno al Fine" that would give a warp to location option instead of an approach location option.
- The mission "Tracking the Queen (1 of 3)" has had its difficulty and timers reduced.
- Modified the mission description of "A Beacon Beckons" to better explain the mission objective.
- Modified the Angel Battlestation model in various sites to better fit into the environment.
- Modified the layout to the "Regional Angel Data Terminal" site to allow access to two containers that were unreachable.
- Warping to an encounter site at range will now work the first time you warp there. Previously your ship would land at 0km from the beacon no matter what range was set for the ‘warp to’ command.